Hello

I know, I’ve been silence, been really busy with my big adventure book for Operation: Fallen Reich, rendering character handout pictures. While doing that I stumbled upon a problem and found a solution, and that is todays topic.

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Most of you have no clue what the BWC is, and that is because it’s a very secret organization, or not. It’s really just a few of us on the DAZ Members Only Forum who happened to make bald wizards some weeks ago for the weekly members challenge, so one of us, I think it was diviens, who said “Now I’m also a member of the Bald Wizards Club“.

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13

Aug

by admin

Ys, I’m alive, but I’ve been rather busy with so much that I haven’t had the time to post here, and most things haven’t been of interest for most of you anyway. But this time I have something useful. (I know PB will snag and show some funny new uses of it on the DJ forum).

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Today I’m working on props for one of my maps for Promised Land, an abandoned Alliance Secret laboratory. I needed a sofa, and browser through my Poser Runtime. I’ve found Poser good to render objects in now when I finally figured out a good light setting. The problem was the sofa looked too plastic, so it needed a little tweak.

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So we’re making a version of that Serenity tombstone, that looks pretty cool, and we did the pillar yesterday.

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OK, today we will continue with the V4 Archer pants, to see where that take us.

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Today we’re gonna make some good looking 3D props for use are ground in your close up scenes. They can tile, but they do have a rather hefty polygon count, so don’t add too many to a scene.

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Today we will finish the CIS Vest, our first real Poser figure texture modification. The reason I say figure is because all clothes are rigged, they have bones information so they can adjust to the adjustments of the character they fit to. You make the character skinny, the clothes gets tighter, you make him fat, the clothes get larger. Life is so much better in the virtual world.

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So this will be a break in the map making again, showing something else that I’ve learned, and is still learning, and that is making texture modifications to existing Poser and DAZ Studio Props and Figures. This is easy when you know how, but it would be even easier using programs like Photoshop, but I have my toolbox and I have some tools that can make this go really good. This is the first cloth modification I’ve done, this is virgin territory for me.

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OK, I needed a map for a smaller ship, and some cargo for it too, so this post will show many different things, as I always do many things when making a map.

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