So, we’re getting close with the scene for the handout now, just a few details to add. This is by far the most complex handout I’ve made.

Read more

We’re in the works with a scene for my upcoming adventure for Operation:Fallen Reich, Wicked Times: Bratwurst und Sauerkraut. I’ve decided to build this scene in Carrara 8, just to give it some more milage.

Read more

This time I’ve decided to build a rather complete and complex scene in Carrara 8 that I need for a handout.

The scene cannot be described too much without spoiling, but it is an outdoor urban scene.

Read more

The last day of hats, I promise. I still don’t know what to do till tomorrow, as I’ve been mad as a hatter for the past week or so. Today we’re gonna make some more hat things for the hat store.

Read more

As I said yesterday, I miss something for Dhûrm, and that is his special holy symbol, a die (cube) in a stick. So today I will make that holy symbol, for him.

Read more

The wagon we started with yesterday, or the wheels, will slowly grow today, much thanks to the drawings that did show some of the interesting mechanics of a horse pulled wagon from around 1900. This can be used as a fantasy or pulp prop, which is good.

Read more

Today we’re gonna make a little more difficult NPC picture. A wounded, depressed 23 years old woman, also in a hospital. This will be a challenge, but you know I like those.

Read more

I’m making some good to have 3D props for 3D NPC pictures now, and I will also render them as prop for mapmaking later on. Todey, a wine box for a upper class wine merchant from London.

Read more

This post is different, and once again I’ve been inspired by other peoples work at the Dundjinni site. This time, FutureBoy posted a prop he had done, and we all went “Wow, why didn’t I think of that before?

Read more

I promise, last day of the pallets, and to finish this a little surprise at the end.

Read more