Today is the final day, we will finish the filter with wood and stone that was my challenge from the Bald Wizards Club. We have done a lot, and hopefully you have all picked up a few tricks and a few ways of thinking. I don’t claim my way of making filters to be the best way, but one way that seems to work when you look back at the pile of HUs I’ve gathered over the past two years.
I know you think we’re done with the filter, but there are always some tweaking to do. When you make a filter yo want people to use it after you publish it, and a one-trick-pony will not get that much use unless it is a super duper filter. The more settings and variations you have, the more usage will the filter get and the more likely you are to get a HU (High Usage Point), for which you can trade yourself additional FilterForge licenses to give to friends and family.
I’m sorry for the one day late post but today we’re doing a lot of things and we will learn much new stuff, so I hope it was well worth the wait. Last time we made a real filter but realized that it was slow, dreadfully slow.Today we will use a completely different technique to achieve the same results as last episode, maybe even better with much shorter render time.
Today we’re gonna mix the different things we’ve done, to make something real, a wood and stone flooring texture filter.
Welcome back to another episode FilterForge filter making. Today we will play with another way of making tiles, this time more random looking tiles, not square ones. One of the techniques used in this filter tutorial comes from the filter Crazy Paving made by Fluxtah.
I’m back today with some more FilterForge stuff for the tutorial. We’re still making the basic stuff, and today I though we’ll make one more wood filter, and then take a look at working with random tiling.
We’re back making an interesting filter for FilterForge, this time we will use another way of making a stone surface, plus a way to make simple but good looking mortar. Each filter is a building block for the final filter. Although FilterForge lack the type of MetaNodes that Vue has, you can copy/paste components from one filter to another.
OK, I’m back with the next episode of making a FilterForge texture filter for a stone floor with inlaid wood, like we can think floors looked in medieval buildings. Last time we did a basic wood filter, and time we’re gonna focus on making some basic stone. We’re gonna use these filters, or the components in them when we assemble the real filter at the end of this tutorial series. The idea behind this tutorial is not only to make a filter but to show different techniques to achieve different results.
I’ve promised several times that I would make a new FilterForge tutorial, last time was to the Bald Wizards Club, and here we are. This is the first step.
I think it is time we talk a little about how you create a texture in FilterForge. You have read about it, probably some of you have downloaded the demo, then what?
So I thought, let’s make a filter, that we can use to create floor tiles with, out door floor tiles. I though that a forest path would be a cool thing to create, so fire up FilterForge.