Today we’re gonna make an item that I found that I did miss, a low basket for fruits or something else.
Today we will assemble some market stands for the market. Finally put all those pieces to use.
4eyes have now been up in the current shape for one year, serving you over 370+ posts about mapmaking, adventure creation and other RPG related matters.
I hope the coming year will be even more interesting, but the uncertainty of the future of Dundjinni and the recent suspension of www.ninegods.com make me a little worried. Where is the map making community moving now? RPGMapshare is still alive and kicking.
Now when we are busy fixing the last pieces of the market square, why not juts get going instead of sitting here doing nothing?
Finally, it is time to assemble the actual market square from all the different pieces we have been making. First, I need some buildings and stores that surround the market square, or else it would not be a market square at all.
As you see, I am still playing with woods, and I will do some more useful map prop items today.
This one is probably as unstructured as yesterdays post.
I am still working on the Egyptian market, but I found a new really cool bark filter by Aurum, and decided to take a shot at logs again.
I warn you that this episode is a little unstructured as I was pretty unstructured when I did the stuff, and I made a lot of mistakes or followed some bad lines of development before I came where I ended up.
Today we are gonna make an iron texture that I found a long time ago in a galaxy far far away, sorry, on this website, when I was just a young padwan in mapmaking.
Today is the last day of cloth rolls, but as I have so many different things to show, I give you this one also.
Yesterday I promised more rolls of cloth, and here we go.
Roleplaying
RPG Gateway