13
May
4Eyes roleplaying, winner of a Golden Pawn 2011 for best unpublished adventures, is proud to bring A FIVE RING CIRCUS to your gaming table.
A FIVE RING CIRCUS is an adventure for the old but great role playing game James Bond 007™ by Victory Games.
As usual the adventure is free a free download.
To celebrate the release of this adventure for one of my all time favorite role playing games, 4EYes will hold a raffle from today running to June 30 at 23:59:59 central European time.
If you make a donation to 4Yes you are in the raffle. The winner, picked randomly will win a picture, or several pictures really, of RPG character of your choice. You send me a description of you character and I will 3D render a portrait, an action scene and a top/down token to use with a Virtual Game table. This is your chance to make your character sheet shine.
Hello,
after almost two years of absence, the store at www.dundjinni.com is finally open again.
28
Mar
Hello,
I’ve released QuikPazte for Mac OS X 10.6 or later. This is a small utility that mimics the HotKey handling that I had in Znippetizer.
Today is the final day, we will finish the filter with wood and stone that was my challenge from the Bald Wizards Club. We have done a lot, and hopefully you have all picked up a few tricks and a few ways of thinking. I don’t claim my way of making filters to be the best way, but one way that seems to work when you look back at the pile of HUs I’ve gathered over the past two years.
I know you think we’re done with the filter, but there are always some tweaking to do. When you make a filter yo want people to use it after you publish it, and a one-trick-pony will not get that much use unless it is a super duper filter. The more settings and variations you have, the more usage will the filter get and the more likely you are to get a HU (High Usage Point), for which you can trade yourself additional FilterForge licenses to give to friends and family.
again,
I’m sorry for the one day late post but today we’re doing a lot of things and we will learn much new stuff, so I hope it was well worth the wait. Last time we made a real filter but realized that it was slow, dreadfully slow.Today we will use a completely different technique to achieve the same results as last episode, maybe even better with much shorter render time.
Today we’re gonna mix the different things we’ve done, to make something real, a wood and stone flooring texture filter.
Welcome back to another episode FilterForge filter making. Today we will play with another way of making tiles, this time more random looking tiles, not square ones. One of the techniques used in this filter tutorial comes from the filter Crazy Paving made by Fluxtah.
I’m back today with some more FilterForge stuff for the tutorial. We’re still making the basic stuff, and today I though we’ll make one more wood filter, and then take a look at working with random tiling.
We’re back making an interesting filter for FilterForge, this time we will use another way of making a stone surface, plus a way to make simple but good looking mortar. Each filter is a building block for the final filter. Although FilterForge lack the type of MetaNodes that Vue has, you can copy/paste components from one filter to another.
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