We’ve been playing using Roll20, but for a new game of Call of Cthulhu 7th edition modern, GM bought a Foundry server and one of the players is hosting it.

As Foundry supports live animated actor tokens, I decided to see how to render those in DAZ Studio, and it was very easy. Just set up an animation using the timeline, and render to video. Then use a converter to convert the movie to a .webm file.

It’s been a long time since last post, but here is something that might interest some of you.

Read more

Hello!

I’ve been busy with work, adventure writing and making handouts, which have not left much time to post here, but now I have something that you might like.

Read more

18

Jun

by admin

Hello folks,

I’ve been playing with some new stuff I’ve learned, and this is the first W.I.P. I think I’m on the right track.

Read more

This post is about a request that was on the Dundjinni forum for some items, among them dead police officers as the map was some zombie apocalypse map with dead people, doctors and police officers. The problem was that no one had any good police officers, so I decided maybe I can tweak some materials as I got a M4 Police hat from a hat pack.

Read more

17

Apr

by admin

Reavers!!!

We all get chills hearing that, and Reavers are really bad ass baddies, specially when they come in hordes of hundreds, the Uruk-Hai of the Serenity ‘Verse. I needed some pictures of Reavers for Promised Land and I needed some really ugly piercings for them.

Read more

So we’re making a version of that Serenity tombstone, that looks pretty cool, and we did the pillar yesterday.

Read more

OK, today we will continue with the V4 Archer pants, to see where that take us.

Read more

Today we’re gonna make some good looking 3D props for use are ground in your close up scenes. They can tile, but they do have a rather hefty polygon count, so don’t add too many to a scene.

Read more

Today we will finish the CIS Vest, our first real Poser figure texture modification. The reason I say figure is because all clothes are rigged, they have bones information so they can adjust to the adjustments of the character they fit to. You make the character skinny, the clothes gets tighter, you make him fat, the clothes get larger. Life is so much better in the virtual world.

Read more