So, I’ve got a secret to share, I’ve upgraded to Cheetah3D 5.0. And have been playing with it a little. It got some nice stuff, like nice metal textures built in, a new Bend modification and a bunch of other stuff. So, today we’re making a sword.

sw01

We do not start with a cube today, but with a multi-side polygon frame, that we set to 4 sides.

sw02

We size it like this, and then we extrude it.

sw03

After extruding the blade, it looks like above.

sw04

Now, we use a modification tool to shape the tip.

sw05

Now, time for the hilt, ah, the familiar cube we all know and love.

sw06

We shape it like this, set a low polygon count, then use the catmul subdivision to give it this smooth shape.

sw07

Now, we create a torus, but change the values so it becomes square and sharp instead of soft and round.

sw08

Using the boolean operation to remove the toruses from the hilt piece will give us a nice decorative line.

sw09

Now for the  handle, we make a cylinder, rotate it and size it.

sw10

For the handle, we render a nice leather texture in FilterForge.

And here it is, but as you see, the flat blade didn’t come out so well in the renderer.

sw11

So, a quick change, remake the blade using a cylinder, we get this result instead:

sw12

OK, Maybe the blade is a little too large, but OK for a first try.

Comments

Leave a Reply