So, you want to dig deeper into the secrets of making floor tiles. Today, we’re gonna make a tile with a irregular dungeon wall side, that we can use to simulate natural cave walls. This is a really tricky business, so bare with me as I will use some techniques that I’ve learned from Cisticola’s great tutorial on cave walls.

We start with our 2×4 tile, that we used for making the stairs.

base tile for stairs

To do this, you need a couple of rough wall pieces, and guess what, there is a filter for that, I made it, the The Cistinator. It will generate those pieces of stone and rock that Cisticola creates using the tutorial, but automated, without any need of painting skills at all. It can also, if given an image,  just generate that blurry transparent alpha-channel edges.

Some sample “cisti wall pieces”:
cistiwall-7cistiwall-6

And some made from pictures with the filter:

cistiwall-4

OK, lets apply those to our basic floor tile to out tile, just stack them over each other in a random fashion, many layers makes it look more realistic.
When we have added enough to have a good looking wall, we add some drop shadow to it, and we cut it clean. That is the beauty with doing paper and scissor work on you computer, all that waste you cut away will instantly recycle it self.

Hopefully, this is what we intended :

walltile

So, now we have learned a little about basic map making.
For the next week or two, I will convert an old adventure, that I wrote for DnD 3.5 as a startup adventure , to 4E with full color battle maps, new monster stat blocks and much more. I might occasionally return to making floor tiles, but we will have so much fun recreating this adventure. The adventure is called The Carnival at Marda-Zam, and was originally written in Swedish, but later I started to translate pieces of it, but dropped it in favor of some other more fun stuff.

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