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Dec

by admin

OK, I was a little worried of what we should do today. First, I was thinking of doing another FilterForge tutorial, but my cottage wood wall filter quickly became way to complicated to explain, even to myself, so I just got this idea of a gold and silver striped texture that would make a barber pole like look on a cylinder, and it quickly turned out to be good.

So, I fiddled with it for a pretty short time, maybe 10  minutes, and when I tested it on a cylinder in Cheetah3D, the idea came to life.

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This is the texture, and the corresponding bump map. It doesn’t look much as a plain square of texture, but wait.

So start up Cheetah3D, here we go again. First, as always, create a cylinder.
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Rotate and resize it, and add then create a material from the texture, and apply that texture to the cylinder, like this.
es05Now, create a torus object, and size it like this, and put it over the end of the cylinder. You are curious now, are you?

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Create a sphere, and size it like this, and put it on the other  side of the torus. Add a silver texture (or use the built in silver texture in Cheetah3D 5) to the torus and the sphere. Now, create a cube, size it like below, set the polygons to 4 x 4 x 4, and do two Catmull-Clark subdivides on it.

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Yes, it looks like a hilt. Set the silver material on the hilt also. Create a small icosahedron, and make 3 copies of it, and spread them equally on the cube we just made for the hilt. We create a reflective, transparent material for that, like a gem.

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This is what it should look like in the modeler. es10

Now, create a cylinder, for the blade, and shape it like this.

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We shape the tip like this.

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And we create a sphere, that we shape like this to then use a Boolean to remove it and shape the blade.

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Finally, we add some shaping to the blade, and add a HDRI image to the render, and we got a sword. Last is to add some shadows, like this.

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This is a pretty nice ceremonial sword.

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