I promised plates today, and sure, we will make some plates for our tables.

So, we start Cheetah3D today again, and begin with the classic ball.

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We shape it very flat, so it almost like a rounded coin.

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Now, the classic clone, move, reshape and the Boolean remove dance, that we have done so many times before.

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This looks pretty awesome don’t you think? But when we add texture and render it, a little problem is visible.

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It is hard to tell if this is a plate or a sphere, as the brain lack some of the shadows and contours used to determine such things as shapes.

So, we add a small torus around the border of the plate, join the two objects with a Boolean, and set texture to it.

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Here you can see the clear shadow left by the torus, makes the brain see the depth even as it is not really there.

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And the rendered result is much better, thanks to that small thin line. We use a few different wood textures and make 4 plates, which of one is rather dirty, you never know when you have to make another Orc settlement.

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Here, four different plates, shadows added in OmniGraffle. Tomorrow, we will make some mugs. Try to picture now a mug in wood would look like, I got a few ideas, as always, but the hard part is to make them happen.

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