Today we will create a very special piece of furniture, something out of the ordinary, something for the cleric in the temple, a wash basin table for the cleric, to prepare himself for performing his daily work.

So we start Cheetah3D, and create a box.

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We shape it like a table surface, and set a low polygon count, you know why by now.

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After two rounds of Catmull-Clark subdivision, we rotate the modeling view to bottom view, and add two more boxes, that we shape like long blocks and subdivide them into looking used.

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We use ome of the old wood textures we’ve used before to create a material (which I have saved in Cheetah3D already to have it accessible).
Now, we create a cylinder, and position it in the center of the table.

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We make a copy of the cylinder first, then we use a Boolean to remove the cylinder from the table surface, and what do we get left, yes a nice round hole.  We take the copy we made, make another copy of that, shrink it, move it up and do the usual remove operation to get a bucket.
We then create a torus, flatten it and size it to fit around the bucket we just made, Boolean them together, and we got a little sink. We add a nice reflective silver texture to the sink.

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Now, we create a plane, make it circular and place it in the bucket and add a water texture to it (from Cheetah3D 5s built in procedural textures). We add some distortion to it. I will show that in a later post, I forgot to snap-shot it.

So, the cleric needs a mirror. So, we create a box, shape it like a “mirror”, and copy shrink, and then size the copy so it extends the frame part and then remove it using a boolean.

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We now add a second box, shape it like a mirror sliver plate and put it into the frame, giving it a highly reflective silver texture. We got a mirror. We place the mirror “on the wall” behind the washing basin.

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Now, we need some decorations, so we crate a cylinder like this.

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Now, create two spheres, and shape them flat like a lens. Make one smaller and place it at the top of the cylinder, and a larger at the bottom. Then we use a box and boolean away the lower part of the lower one.

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We add a nice golden texture to it, and then create another cylinder to use a candle, with a light yellowish white plain color.

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Now, lets put everything together, and add some lights to the candles.

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Here we have a nice piece for the cleric.

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And here it is in the clerics bedroom in the temple on the village map I am working on.

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