This time I need a sailing boat, a sailing tugboat to be more specific, that will tug barges on a lake.

So, we start our dear Cheetah3D again, and this time we will create a spine, that we draw like this.

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Now, we use the sweep, and sweep this 360 degrees.

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Interesting, a zeppelin, but wait, I will make a ship out of it, I promise. We create a big box and place it so it covers the upper half of the zeppelin.

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We remove the box using a boolean, then we copy the remains, and move that upwards, and create another box and place it below the hull and remove the box with another boolean.

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Then we resize the smaller hull shape a little.

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Now we place the smaller one (with flat bottom) inside the larger one, and use a boolean to remove it.

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And we got us a nice little ship hull.

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We use one of my FilterForge filters, shipdeck multi-tiles, which renders ship planks with optional oakum in the gaps to create a nice texture for the hull.

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Texture map and bump map.

Tomorrow we will finish this ship.

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