So, we got a boat to finish, let us not waste any time smalltalking today.

So, we open the saved module from yesterday in Cheetah3D, and continue working with it. First, we create a little cylinder that we Catmull-Clark subdivide to make it rounder on the edges, and place it in the aft of the ship.

bo1-01

The we create a box, and shape it as a plank.

bo1-02

Using some taper modifications, we got a rudder.

bo103

Now, we create a cylinder, that we place in front of the ship.

bo105

We create some more cylinders, for the rig, and the we create a think box as a sail.

bo106

Using a rotated box and a boolean remove, we get a sail that looks right.

bo107

And using FilterForge we make a nice sail texture.

bo108

And here is our ship or boat, in a top down view.

bo109

Ship ohoy!

Comments

Leave a Reply