Today we’re heading back to the keep. We’re gonna make add some more stuff to it today, and even place it on the map, as it is one of the centre pieces of the map, we need it placed before we can add ordinary houses, wells, benches, trees and all other village attributes.
So, open op OmniGraffle again, and we will use the stone texture again as we make some balconies.
We use the keep stuff from yesterday and copy stuff around.
This is a balcony piece in OmniGraffle. We make two different ones.
Now, we use Crapadillas slate filter for FilterForge and render a texture we will use for the large staircase leading to the front port. Every keep need a great entrance.
This is how the texture looks, it is a very good filter for making slate tiles.
We use OmniGraffle and add some shadows to the tiles, and we get this:
Which looks like an entrance worthy the captain of the guards.
And here are the two balconies we made one larger and one smaller. We now install all these pieces in Dundjinni, so we can use them there for making our map. Using a stone floor texture I’ve done for Dundjinni before, and that I used on map one (Westport), we build the keep a little rotated to avoid the 90 degrees trap that usually make maps look too planned.
I think this keep is a nice centre piece for the map, so now, all we have to do is to make the 4 levels of the keep in Dundjinni and we will have a playable keep on this map.
We will stay tuned to this map a while I think, so hope you enjoy the ride.
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