I’m working on the second installment of my Westport maps, the Westport village, and there we have a fisherman, who dries fish. So I looked at some photos on the web, and decided I’ll make a fish drying rack.
So, first, I need a texture, weathered mossy wood, and most of the pictures I saw showed just that.
Starting up FilterForge, and looking for a texture to fit gave me nothing, so I decided to whip up a filter rather fast, and this is the result.
Here we have a bump map and a texture map.
Now, start up Cheetah3D, to create some poles that should look like they are made from stems of smaller trees, a little crooked. We start off with a cylinder that we shape like tall thin pole. Then we taper it to give it a more pointed, stemlike look.
Now, we make four copies of this stem stem (pun intended), and then we use the magnet too, to bump and wiggle each of the four stems, to get individual looks.
Now, we align them side by side to check that they really are different, before we start to build the rack.
Now we start to build our fish dry rack, piece by piece. We copy from the four stems to get the pieces to place, and we shorten the poles that hold the construction so they are a little shorter, then we place four pieces across, making four separate foundations.
Then we add the pieces 90 degrees rotated, and make them a little longer, and different length on each of the pieces.
And this is the final rack, without fish, tomorrow we will start to make some dried fish.
The basic idea for this is the Norwegian fish driers that dry the fish called Långa in Swedish, that is used for the traditional Swedish christmas fish lutfisk, that at least I think taste really bad.
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