OK, enough market for a while, now we’re gonna make a map in Dundjinni, a new map, the 4th in my Westport series of maps, that will be named Eastport, or The ruins of Eastport. It will be located across the lake Falangor, and was long a go a Dwarven outpost, now abandoned longer than any mortal can remember.

This is my personal method of doing maps, the way I work in Dundjinni. There are about as many ways as there are Dundjinni mappers out there, so I am not saying this is the right way, just one way or my way.

So, we start up with Dundjinni, and we get a blank empty map, like this. The map size is predefined and is always this size, no more or no less.  All images in this post are reduced in size.

What I do first? Before I start to draw in Dundjinni is to draw something very fast on graph paper, just to get a quick idea of what I want.

This map looked something like this when I scribbled it down. (This replica is scribbled in GraphicConverter on the Dundjinni image… )

So, back to Dundjinni, where I layout the major features of the map, using different floor textures, water, grass, beach. This is just to get the proportions between locations correct, and to see if it will fit and be an OK map to play on.

Today, we’re gonna focus on the little island outside the bay. The bay will have the remains of broken docks (that is the scribble in the bay on my notes), and the little island will have a statue of some kind. This is a close up of the island.

So, now I’m gonna show the technique I’ve been using lately for making waterfronts, using feathered and fading  pieces that I stamp on the map.

First, we add some sand to the waterfront, all around. Using the Control-Click, Dundjinni will pick a random image from the cover-group and place it at a random rotation.

Now, we add some foamy water pieces around the beach, to give it a good waterfront.

Now, were gonna use the edge pieces I’ve made. I really need to go out and locate such edges and take picture of them, as I have only one set, and I’m beginning to overuse them, I know.

So, I place a bunch of these edge pieces all around the island. This is the time consuming part, as you need to carefully rotate each piece to get a nice match, and sometimes overlay two pieces to get a better effect.

Now, we need a statue, and I found a great broken statue of a dwarf at the Dundjinni forum in this thread, which I took and made a color modification of, using FilterForge, but that could have been done in Photoshop or any other graphic tool, but I like filter scripting.

We place the statue on the island, like this:

One thing looks odd, the grass around the statue, so I use one of my broken pavement textures and use the select tool in Dundjinni, and select a circle.

Which I fill with my broken pavement floor. Then I use some of Kepli’s vines to overgrow the statue and the island a little, as nature have taken over, or what can grow on this little island.

So, this looks nice I think, when the PCs come traveling in the boat, the first thing they spot is an overgrown, broken statue, of a dwarf.

Tomorrow, we will continue with this map.

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