Hello, this was a surprise to you all wasn’t it? We played a quick game with just my son as DM and me and a friend as players. It was a quick small adventure, and we used dungeon tiles from both WotC and Paizo for the various encounters. When we visited a tavern, we all agreed that we’ve seen this tavern before, then the idea came, a never ending tavern, where you have a few building blocks that mix and match, to build many different tavern, whenever there is a tavern, just put one together, and it will be a different tavern every time.

So, I started to think, and I came up with this basic plan.

Basically you will need three basic tiles, A (Common room with entrance), B (More common room) and C (kitchen, and stairs up/down).

The, we need an extra 1 square wide wall tile to set walls between the sections, if we want that. Some taverns might just have the kitchen in the common room.

What we then need is about 4-5 of each A, B and C, and the special wall sections, and we can build many different tavern layout.

So, I will start to build this, but laying out A first, just the basic framework and flooring, then B & C and the walls. When this is dome, we can fill make variations of each with different furnitures and decorations, that will still tile so you can mix and match the tavern of your choice, so let’s go.

We launch OmniGraffle, and start to work on what will be section A and C.

First, we create a rectangle, 3×6 inches.

Then, we create a wooden floor texture using FilterForge, and one of my old filters patched floor.

We set that texture as image of the rectangle, and set it to tile, and the scale to 20%

Now, we create across, with white fill at 80% opacity, and place one on each intersection of gridlines on the map. We will use them instead of lines today.

Now, we look for a good stone wall texture at CGTexture, and I found this one.

We create wall using the polygon tool, and set the image of the walls to this one, setting tiling and 20% size.

Each type item added is in a separate layer, for easy reordering and adding new items between layers. Now, we add a layer with wall shadows.

This is a good start for the never ending tavern, tomorrow, we will make more pieces, and maybe we get time to add some furniture also.

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