If you remember, we have the fourth and final C section of the tavern to make, and I’ve got a fireplace/BBQ grill to make, so don’t waste the time with smalltalk.

We startup Cheetah3D today, good to see an old friend again, it’s been a while. We start out with a box.

Then we do the copy move extract bogie that you all know, which I now fast forward so you don’t have to see it. And if you need to see it, just look and older posts tagged Cheetah3D, and you will see how this is done. I then locate a good texture that I do not know where I found, but it was a long time ago, and I still haven’t succeeded in making such a texture in FilterForge, but I am working on it, and I am getting closer. I apply that texture to your BBQ grill, like this.

Now, I add a relief with my good old Burning Coal texture, which I have made in FilterForge.

Adding a box, that I stretch, that will be the base for the grill.

Then using Array and multiply it with a set distance apart, and adding my old iron texture to it, we’re getting something that looks good here.

Now, we render in Cheetah3D, and open the result in OmniGraffle for some additional preparations, adding a lot of details to it, among other things we need meat.

This is how the BBQ grill looks after adding meat, tools, grilled meat and some smoke to it.

Now, I add it to the fourth C section, and add some of Pedrov’s tavern table presets, and some other things.

Now, I am eager to see if my geomorphic tavern will really work, so I open two parts in OmniGraffle, and stitch them together, and yes, it does look good.

So tomorrow, I will show some more details that was made for this project.

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