20

Feb

by admin

So, I’m done with the tavern for a while, hopefully, it will soon be up on Creative Gremlins for sale.

Today, I’m gonna make some roof for the preset thread at the Dundjinni forum, as I will need more roofs soon, I won’t say why, but I’m working on “The heart of gods – part three” now, gonna play it rather soon, so I will be making stuff for that one. Will not show to much here, to spoil the players.

So, let’s start up Cheetah3D, and make us a cube, stretch it, and rotate it 45 degrees.

Now, copy that, make it smaller, and rotate it 90 degrees along the ground plane, and move it a little to one side. I know this is weird, but look what you just did.

A nice top down view of a roof.

So, today I’m gonna make some clay tiles for the ridge. We create a cylinder, and taper it a little.

Now, we crate a torus ring, and place it to the larger end of cylinder.

We merge the two objects using a boolean operation, to get one object.

Now, we need a texture to go with this, so I start up FilterForge, and rapidly create a weathers burnt clay texture, hang on.

First I crates a Cells component, and set it to rather small size, and with two orange/brownish colors, to get a color that is not so constant or artificial looking.

Then I create a Perlin Noise, (one of the best and fastest noises, very versatile component). I connect a Wave component to the Profile input of the Perlin Noise, to change the shape of the noise. This will be our surface.

Now, I do the same setup, but using a Stones component as input to the Profile of the Perlin Noise. all this is to create the height map for the output. We connect to the Result component, and save it.

This is the texture map, looks weathered and nice, as I used the Ambient Occlusion when I rendered it. It takes a while but the result is ten times better, at least.

And this is the bump map, that the render program, in this case Cheetah3D, will use to render bumps in the surface.

And here is one piece, ready to be placed on the ridge.

And here is a roof using it (this one rendered with the roof window hidden).

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