Today we’re gonna make some bedside candles for the more expensive rooms in the inn.

We start Cheetah3D and create a ball.

Now we flatten the ball like a lense.

We make a copy, resize and move the copy up, and use a Boolean remove to create a small plate.

We add a cylinder to that place, in the center, where the candle will go. Now, we create a pipe.

We make it thin, and shape it oval instead of round.

Now we use a Box and  Boolean remove to remove parts of the squashed pipe.

And the result will be a perfect handle for the candle, opps rhyme was unintended.

Now, we add another cylinder, the candle stick itself. We create a ball and remove this from the top of the candle to get that used look.

We create another thinner cylinder that we bend, to use as the candlewick.

We add a cone with a semitransparent yellowish color to be the flame. God I hate making fire, I have no good way of doing that. flames and running water must be the two most difficult things to do. Mental note: learn a good way of rendering fire in Cheetah3D.

Then we render four different versions with different texture, all rendered with HDRI effects on for that perfect reflective look.

Now I add some light effects in OmniGraffle using a light effect I’ve done in FilterForge before.

And at last, an action shot from the room.

The letter in the other room was also made using OmniGraffle.

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