So, we got a scale that looks decent, but we do not have any weights or nothing to put on it. So that’s todays task.
We start up Cheetah3D again, and create a cylinder, that we Taper like this.
Then we add another cylinder to it.
And at last, a ball at the top. When then unite then with two boolean operations to one entity.
Using a black semi glossy texture, old metal, this looks good.
Now, we need some fruit, so we look at the pictures at CGTextures again: I did find these two nice apples.
I removed the background and made that transparent using GraphicConverter.
And here is one of the scales.
When put on a map, it looks really good.
That was a nice market stand I think.
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