So, we got a scale that looks decent, but we do not have any weights or nothing to put on it. So that’s todays task.

We start up Cheetah3D again, and create a cylinder, that we Taper like this.

Then we add another cylinder to it.

And at last, a ball at the top. When then unite then with two boolean operations to one entity.

Using a black semi glossy texture, old metal, this looks good.

Now, we need some fruit, so we look at the pictures at CGTextures again: I did find these two nice apples.

I removed the background and made that transparent using GraphicConverter.

And here is one of the scales.

When put on a map, it looks really good.

That was a nice market stand I think.


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