The big day for the cellar, finishing up the map with all those lovely props. I will mostly use props that I downloaded from the Dundjinni forum, as props are really hard to make, specially barrels. I might use several of the crates I’ve made, and some other stuff that I just come up with. Bogie, on dundjinni forum made some really nice fruit cages, they will come handy today.
This is the cellar right now, what I miss is a baking stove for baking the morning breads, so I will render one, this will be todays fun. I will render this one in Cheetah3D.
We start with a cube.
Then we taper it, to make the edges round, and we also cut away one side (the side that will face the wall behind it.
Now we’ve added the chimney, which will also have a inner hole later. Then we cut out the hole where the baker will bake the bread.
After adding some texture, this is how our stove will look like in the render program, and we then render it top down with only 20 degrees of fov (Field of view), to avoid too much perspective, which looks wrong on a top down map. I did that mistake myself in the beginning, thought it should look realistic but didn’t really catch what made it look all wrong.
And here it is, our own stove, this is a png-file so you can grab it right off this site and use it yourself.
And this is the final bakery.
I thought I explain a little better how I did those light effects.
First, I used a prop that looks like this for the burning torch:
I do not know who made this, but it is from the DJ forum. Then I added a light effect that I created in OmniGraffle and it looks like this:
When those are stacked together they create the light illusion.
So, this was todays fun. What we will be doing tomorrow, I don’t really know, so I call it a surprise.
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