We all know that adventurers smell like a box of exotic French cheese when they come back to town, but even adventurers needs a bath from time to time. There is a golden rule: Thou shalt at least bath at midwinter and midsummer, if needed. To help your PCs live up to that rule, here is some help.

We start this cleaning session by render a wooden bath tube texture using FilterForge my lacquered wooden floors filter again. I use that filter a lot, very versatile.

Now, we start up Cheetah3D to make a bath tube, and we start with a cylinder.

We taper it to a bath tube like shape, think medieval here, not the average modern bath tube.

Now, the copy, move, shrink bogie, so we can remove the inner part.

Adding the texture, and a plane with a water texture, we got this in the modeller.

Now, I start to play a little with the texture creating facilities of Cheetah3D, to make a water that looks like an adventurer already had a bath. I made several different modification, this one is a water with a wavy surface and some dirt in it.

I render four different bath tubes, one wood and three metal ones, all with different water, or different levels of dirty water. Can anyone guess which Dûnkhûr the Dwarf took a bath in?

Yes, you are right, first one on the second row. Now, I start up FilterForge again, with one of my small filters called Splotch, to render water spill overlays, here are two.

And here is a piece of a bath section in the Inn.

See how the water spills really look real on the floor. As you might notice, were back using Inn base layouts again. I’m working on The Neverending Starterkit, which will contain some new tiles for all current sets plus some from the planned The Neverending Docks. This will be a cheap starter kit, where you can build a few of each and get hooked.



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