We will continue with that Egyptian wine press to day, it was more work that I thought, many small details that has to come out right.

First, I realized that the bowl cannot be made of wood, it must have been made out of clay, so I rendered a clay texture in FilterForge.

The diffuse map.

And the bump map.

Now, we start Cheetah3D again, and continue working. OK, this was something tricky that I’ve never done before, and I think I succeeded pretty OK. I needed ropes, and more specific, knotted ropes, which I’ve never done before.

So, I went to front view, and created a spline, then used a ring and a sweep to sweep the spline with the shape of the ring.

Now, I went to perspective view again, where I moved the individual points in the spline to get the rope knot look more real.

Now, I added a rope texture, I got plenty of those laying a round now so I didn’t even bother to render a new one. I applied the texture to the rope model, and this is what I got.

I know I could spend a long time UV-map every polygon, but I cheated this time, I used flat projection, and just rotated the UVs a little.

Now I placed the rope know, one on each pole. I also added a plane inside the bowl, and gave it a wine red water texture with some turbulence on the surface.

And here is todays top down render.

The clay seems to be a little too reflective with camera light, but might be better when I switch to distant light.

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