So, mapmaking has now turned slightly as I will be making more modern, or pulp style maps for a while, as I’m working on my adventure 7.50 From Victoria, for the game Operation: Fallen Reich.
There are so much things I do not have, so I start off by making some textures with FilterForge, some with my filters, and some with other peoples filters. I haven’t bothered with modern style filters before, so I spent some time browsing the filter repository.
First, a coach floor using my own lacquered wooden floor filter, still going strong.
Secondly, I used Mike Blackney’s great diamond plate filter.
And third, I used Carl’s fabulous railroad tracks filter.
That is a good start. Now, I needed to model a buffer for the train, you know that thing at the end of a coach or a locomotive that does chock absorption when breaking a train.
I start up good old dependable Cheetah3D. What a surprise, I start out with a cube.
I shape it rather flat, then set the polygon count to 20x20x20 before I make it an editable object.
Now, I use the Bend tool, to bend it like this.
I add a cylinder to be where the spring is mounted that causes the buffers to always touch each other to avoid a jerky ride.
Now I add another cube that I Catmul-Clark subdivide for the right smoothness.
Here it is, with that old metal texture. Looks good enough to be on a map.
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