I know you all are eager to see why I did that last thing yesterday, why I made a copy of the grinding stone like that.

So, to recap, this was the last operation yesterday. We made a copy of the grinding stone and increased the size with a few percent.

So, start Cheetah3D and let I will show you the magic trick. With a simple Boolean subtract, I removed the enlarged grinding stone from what will be the bucket below, and we got a perfect hole.

Now, using the side view, we adjust the real grinding stone and the axis in the exact position, then we make a copy of the axis and use a Boolean subtract to remove it. We also use an old wood texture for the bucket.

We apply another old wood texture for the axis, and you can see how nice it fits.

Now, we need to make something to prevent the axis from jumping you, just imagine how dangerous a spinning 200 pounds grinding stone can be, or don’t. Anyway, we create a pipe and size it to just be a little wider thatn the axis, using side view again.

Now we create a box, to cut away the lower half of the pipe.

We then add another box, size it rather flat, and with the same width as the pipe, and place it right above the bucket. We join it with the half pipe, and the we make a copy of the axis and remove it from that.

Using one of Cheetahs built in metal textures, it looks pretty good.

We put a copy on the other side as well. Now, a handle, by creating a box, shape it like this and adding the same metal texture to it.

And at last, a small cylinder as the handle piece, setting a built in wood texture to it.

And voilá, here it is, a grinding stone with additional dropshadow rendered using FilterForge.

I think this piece is really nice, a good addition to our Egyptian market. Tomorrow we will be doing more fun stuff, until then, take care wherever you are.

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