Today is the last day of cloth rolls, but as I have so many different things to show, I give you this one also.

First, we jump into Cheetah3D and create a new plane for out roll. I’ve saved all the old ones by grouping a roll and a plane together, then set them invisible. Good if I find a new pattern that I want to make a roll from. We move a corner, just as yesterday for a diagonal cut.

Now, we do a linear subdivide using the polygon operation, not by the menu, by adding a subdivision object to our plane.

The result is as good as doing it manually a few times, but much faster.

Now we  concentrate on the corner, by selecting a number of polygons, raise them and rotate them, then pick a smaller selection and repeating that.

As you can see, it is kind of rough now when I’ve bent this corner a lot. But by selecting the modified polygons we can change that.

After a Catmull-Clark subdivision on just those polygons, we smooth that part out.

Now we start FilterForge and make some new textures. First, I added leaves to my flowery filter, looks even better now.

And here is another texture made with the same filter.

And at last, a texture made with another filter, I think this one was from Mardar too. 

And some rolls of cloth.

So, this would do, eleven different rolls of cloth. Tomorrow I think we can start making a market.

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