As you see, I am still playing with woods, and I will do some more useful map prop items today.

This one is probably as unstructured as yesterdays post.

We start with Cheetah3D, and one of the logs from yesterday.

Now, we add a Torus ring to the model.

Using the settings of the Torus ring, we can get it to look like this, not very ringlike at all.

Using a box and a boolean remove, we cut away the top of the Torus square frame.

Now we’re gonna use the metal FilterForge filter I did the other day, to create some good rusty iron. First the Texture map.

Then the Normal map (OpenGL normal map for you who want to use it with Direct-X, and fail.)

We make a few copies of the Torus “U”.

Then we add a few stretched boxes to make this rig a little more designed for housing heavy logs.

Now we add some more logs, and here we have a load of logs.

While doing this I got a few more ideas, both for the wood end filter and for logs.

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