Now I feel that I need a bakery, it does not only look good, but fit the plot very good as well.

So, start up Cheetah3D and create a box.

You know the drill, clone, shrink, move and boolean remove, I don’t have to show you that again I think.

So, we got what we want, now we need texture, and we use a FilterForge filter called Sand Stone for this. Here is the texture map.

And here is the Normal map.

And when we apply it, we get this nice looking building.

Now, we need a chimney, so we create a pipe object.

We stretch it and set the length polygon count to ten.

Now, we use the Taper tool to shape the chimney.

And a little more in the middle.

So, tomorrow we will finish the bakery.

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