Ok, bakery part two, we where making the chimney when we ran out of time yesterday, so we will continue with that one today.
We need a chimney texture, and I created one using FilterForge and my bricks filter. I like this filter as it is very versatile. Here is the texture map.
And here is the Normal map.
Now we apply this texture to the chimney in Cheetah3D, using cylinder UV mapping, except for the top, where we use cubic.
The chimney was still to wide in the top, so we have to use the Taper tool one more round on it.
At last, we create a round plane that we set just black color to as a texture, and put that in the lower end of the chimney. As you can see, I didn’t bother to UV map that end, so the texture is totally weird and off.
This new house need a new trapdoor on the roof, so I render a new trapdoor texture in FilterForge with my cottage log wall texture. Here is the texture map.
And here is the Normal map.
Now, we place the ring a little closer to the edge t´so the puller hangs over, look much better.
Now we add the trapdoor and the chimney to the building model, and render it.
But something is missing, we need some smoke from the chimney. I add that using OmniGraffle and then place the bakery on the map.
This looks pretty good, I like the puller ring that hangs over the edge, a nice touch.
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