13
Sep
Today we’re gonna make something I just wanted to hide from my players as this is crucial in the adventure Cricket & Crocodiles for Openration:Fallen Reich, and it would be a spoiler. We will make a crocodile amulet.
First, we’re gonna make a background for the relief, and I know this is a quick a dirty version, but it suits my purpose.
We start OmniGraffle, and create an oval. On that oval we stick a crocodile prop that I’ve downloaded from Dundjinni before.
Now, we start FilterForge and I will use a filter called Metalizer by Kochubey, but I modified it to honor the alpha channel. I render a texture map,
And a normal map
Now I start Cheetah3D and create a circular plane.
We shape it as an oval, then we create a material from the texture and normal maps and apply those, setting it to use transparency from alpha channel.
Now we create a spline, click in a ring, and we then sweep the spline using a circle.
Now we place the spline together with the amulet, letting it pass through it.
We create a leather texture in FilterForge using one of Constantin Malkovs filters, showing below, but I did not upload the normal map as it was 177 kB due to the complexity of the leather surface.
After creating a new material and applying it to the string, we got this lovely amulet.
I hope you like it.
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Paul Fijma on 09.14.2010
Just another great example that shows how to create exiting things to improve a game.