So, it is time to show a little more what DAZ 3D Studio can bring to the maps and the game table, and don’t forget virtual game tables, where the use of digital props is very important.

So, first I promised to show you a render with the crate in, so here we go.

As you can see, the only thing I haven’t really got a grip on is how to configure reflection, but I’m working on it, but it look quite nice.

I will fix bump maps and reflection soon, but that will be a new project. Don’t we all hate to go back and fiddle with something we feel is done, better make the next thing even better, or you will be stuck polishing your one and only thing, no matter what it is, until you die of boredom.

Now, here is a prop I made using Michael 4 and a nice car model. Shadows added using my DropShadow filter in FilterForge.

And here is something I really like, the Bofors 40mm AA Gun, I could not resist to buy that model, $14 or something, Two less beers or something.

Now, I need a gunner for the Bofors, so I use Michael 4 again.

Now I dress him using some different props.

And, with the Bofors came a pose for a gunner, so I apply that pose, them put him into the gunners seat.

Looks pretty good? I hope my players are getting scared now. The complained that there was too little action and too much thinking in my last adventure, so I think I will up the odds a little, or more than a little.

So, I can say that despite the weird ways of working and the steep learning curve, DAZ 3D Studio is a great program, thanks to the tons of free and commercial props and models available.

One more thing: Here are the 4E-Crates.

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