We will continue with the wheels today, making them look better and adding something more.
So, get Cheetah3D up and running open the wheel, and create a cylinder.
We make it flat and smaller, and we place this cylinder in front of the wheel at the hub.
We use a Boolean union to merge it with the wheel.
Now, we crate a 6 sided cylinder and a ball, and put them like this, We’re gonna make some wheel nuts.
We carefully place them on the wheel, giving them a metallic procedural texture, and activate HDRI rendering.
This wheel really looks great I think.
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