We will continue with the wheels today, making them look better and adding something more.

So, get Cheetah3D up and running open the wheel, and create a cylinder.

We make it flat and smaller, and we place this cylinder in front of the wheel at the hub.

We use a Boolean union to merge it with the wheel.

Now, we crate a 6 sided cylinder and a ball, and put them like this, We’re gonna make some wheel nuts.

We carefully place them on the wheel, giving them a metallic procedural texture, and activate HDRI rendering.

This wheel really looks great I think.

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