Today we’re gonna begin making a map of a saloon named Stars & Stallions, a proper name for a proper establishment. As I’ve used this saloon in 3D pictures for the adventure, I will use the same technique I did when making the Promised Land to make this one, render the 3D scene top down to get the layout.

So, first we open the DAZ Saloon interior in DAZ Studio and render it top down, hiding the ceilings.

Now we open this in OmniGraffle and put it in the bottom layer. We now start to figure out where the floors are, adding polygons for those in OmniGraffle.

Using FilterForge and one of my own filters I render a saloon floor texture to use in OmniGraffle.

We set the new floor texture to the floors we just mapped up, still showing the walls of the top down render.

And here is the floor alone, plus the walls.

Now we need a texture for the walls in top down view, so back into FilterForge.

And while we’re at it, we render a floor for the upper level as well.

And why not make a stair case texture using the same filter.

So far so good, next time we will finish this respectable establishment.

 

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