We will continue to build our first low polygon log house today. Less talk and more work, so we start directly.

So we jump into Cheetah3D again to build a roof. We were making the roof top, so we select the middle part of the log. (This is where things work terrible different between Cheetah3D and Hexagon. I have the Hexagon beta but I failed to follow what he did when he did this so I invented my own solution. For you who didn’t read post one, do that so you understand this comment)

Now we drag those polygons downwards. We then select only the two middle sections and do the same thing.

(This is also different from the tutorial) I now select all the polygons in one line on one side, copy them then delete them. Then I paste them back without any connection to the rest of the object, and move them away.

I then go into create polygon mode (which I haven’t used much really) and build the roof polygons one by one. This is because I need it to be low polygon, and any Boolean joins will cause a massive cluster of small polygons. Here I’ve started with the side of the roof.

And here is the side of he roof done, and the edge moved down to the logs. As you see I made triangles, not quads, as quads can be a disaster if one of the vertices  is misaligned, causing a torn polygon that might render really ugly.

Now the roof is done and both sides are adjusted manually to imperfection, it should not look perfect.

I add a ceiling/attic floor, mostly to cover the gap between the roof and the wall.

Now I snatch another log, preparing to build the upper side walls.

The tricky part here was to adjust the ends so they didn’t poke through the roof but still made some good wall coverage. By selecting all the polygons on the end, then rotating them to the same angle as the roof, then pushing them in until they were not visible anymore was the best way to do it.

Stay tuned for the next episode…

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