When cutting battle maps, we’ve learned the reason to keep then at a maximum of 10 x 7 inches, to be able to print then without destructive rescaling in both the US (US Letter) and Europe (A4).

But, when you have maps of dungeons or buildings with many rooms, you do not wanna show everything, only the parts where the PCs have looked, just like the good old days with whiteboards or  battle mats.

To do this, you need to cut the map into several smaller pieces, and when you then play, put out piece after piece. Use adhesive spots on under each piece to prevent them from sliding away. cutzwesch

This is how I cut the map to of Zwesch house. First the corridor, then the room he lives in. This way you won’t spoil anything, and at the same time, the players get this woow, cool feeling when you add another piece of the map, like a gigantic jigsaw puzzle.

We are also gonna cut the sewer map into pieces, and study it a little closer at the same time. It is also important to save paper and ink, so cutting away things that really doesn’t matter, like the brown dirt outside the sewer pipes as much as possible in this case to fit the sewer on two instead of 4 papers is very important.

sew-1

sew-2

So, this is the sewers (images rescaled a little to reduce bandwidth usage), fit on two papers.
When you cut maps like this, don’t forget to have a DM map of the full map, or it will be like laying a jigsaw puzzle without knowing the motive, and all pieces are square.

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