26

Sep

by admin

So, I took a little break in the Marda-Zam writing, mostly because I’ve been working on some battle maps for an adventure module that I will run during an upcoming game weekend, and I didn’t have time to create an adventure for that, so I will run one from Dragon Magazine, but WotC seems to ignore that in scale battle maps can really make an adventure better.

So, I need to create a curtain, a green felt curtain to be more specific. So, fire up good old Cheetah3D again.

First, I create a new Spline object, and I make a continues spline object that roughly looks like a top-down view of my curtain, like this:

curtain-1

Then, I change the view to Perspective, and add extrude to my newly created spline, like this.

curtain-2

I then convert it to an editable polygon object, and use the magnet tool to roughen it up, adding some wrinkles, like this:

curtain-3

Now, I create a felt texture using FilterForge, there is a great filter for that, so I use it, and the felt texture looks like this when rendered.

curtian-felt

Apply the felt to the curtain as texture, looking good. Now, we create a cylinder object, place it horizontally, where we want the curtain pole, and make a copy of it.

curtain-4

Then Use a Boolean operation to cut away the pole, leaving nice holes in the curtain. We then shrink then copy a little, and set some wood texture to it.

curtain-5

The final touch is to shorten the pole and add end caps it, just spheres that we set the same wood texture to, and voilá, we got a nice curtain prop to use.

curtian-done

Hope this little tutorial made you wanna make more curtains.

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