So, the Apple iPad is out, and it’s like an iPhone but four times the screen estate. I did once try to create a DM manager application for the iPhone, but dropped it as the more I tried, the more using the app felt like the monkey making love to the giraffe, but he also wanted to kiss, a lot of moving back and forth all the time, due to the limitations in screen.

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I read a great post back at critical-hits, Changing the Way We Think About Published Adventures. I’ve been thinking about what he wrote, twisted and turned it in my mind, and then I got this idea that I just can’t get out of my mind.

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It’s about time this site get’s back to what’s really important, right? Mapmaking is all fun and glossy and we all enjoy a good set of dungeon tiles, don’t we? Yeah sure, but do we need them unless we actually play the game? Noope!

So, here we go!What makes a gaming session into an outstanding gaming session, except for some shiny hi-rez maps?

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