OK, we have a house to build in OmniGraffle, one of many, and a lot of stuff to put into it.
So, today we will put in some doors and windows, then create something for the pig to eat from, as you always have pigs running loose in fantasy villages.
I’ve written a few times about the trackers we now use for making initiatives and player order much faster and easier.
I have now made a new version of those.
Have fun, and no more -“Oh, it’s my turn, hmm. what should I do, wait I need to look something up in the PH, please pass me a PH”
The roof on the big end map I have special plans for. I want to cut it so that DM can open up the parts the PCs see.
Today we’re back to some good old map cutting. We have the last map, Kerricks hideout, which we need to cut into slices (7×10) inches maximum, or 7×10,5 which is what we will have to do for two of them.
My texture packs are now available at ninegods.
I will soon publish more packs there as well, with map making items.
Now, the docks encounter.
It was fun to make, but hard to match the two encounters with different, still similar types of enemies.
So, we make another break in the Marda-Zam series to create a house using OmniGraffle.
We’ve used it before and I have shown some of the tricks I use, but now we’re gonna do some nifty things with it.
So, it is time to soon wrap this up, just two more encounters to finish before I can close this very fun little project. Btw, I want some play testers, as all in my group have already played it or read it here.
If you are interested in play testing, please write a comment and I’ll send you the finished PDF as soon as it is ready for playing.
Time for the warehouse, and finally, some nesting matresses. This will be a blast.
I got so carried away by the bowl of fire I made yesterday, so I just had to improve it.