Ok, today is more encounters. Now, back to out little backyard, where the bandits are trapped.
15
Oct
I’ve created a bunch of textures using images from CGTextures, and as the license says non-commersial, I’ve made them available here.
Enjoy!
I have put together a large collection of textures for use with Dundjinni, or any other mapping software, that now are for sale at the store.
I sell the package dirt cheap, 2 Euros, so it is a bargain for every serious mapmaker. I will soon put together a larger texture set to be used for 3D modeling or in OmniGraffle for mapmaking, stay tuned.
OK, last weekend, I DM:ed the Heathen adventure from Dragon 155, and we had really fun. As I like mapping, no one reading here can have missed that, I created some battle maps for that adventure.
You can find them at Cartographers guild, here.
Cheers,
// Totte
OK, encounters now.
We’re gonna build encounters for this adventure, let’s start with the first one. It feels good to be back in the cellars again.
The last encounter and the big roof today. I’ve decided that we’re gonna make one big roof that DM can cut into several pieces, only showing the parts that the PCs actually see.
13
Oct
OK, we played this weekend, and we tried those nice tags we described earlier that I found back at newbiedm.
13
Oct
I though I’ll create a special tile object, with the Raven Queen insignia, as someone requested that on the Dundjinni forum, and I want to show off one of my cool filters.
So, the last map is now done, Encounter 9 – Kerricks hideout. We can continue building the encounters.
This is how the last map looks.
More encounter mapping today. As any good action movie, we want a climax at the end, a real big fight with many tactical options.
The final mansion should be nice, or have once been nice. So, first we start to create a nice, large mansion like stair case to the front door, the ones who built this had class.