Time to get our self dirty with the nitty gritty of map decorations. For map mapmakers, the internet is a good resource, and for Dundjinni users, the forum has tens of thousands of images that you can use, most of them even in commercial adventures.But I will start as I usually do, to create a table and some stools to fill up the first room, where they Bladdish game is held. Yes, I know, I will explain what kind of game that is, later on, when we come to the adventure part of this story, so far it is about making the maps that goes with the story, one thing at a time.
So, we’re gonna make an adventure now, complete with full color battle maps, a nice layout, packaged and ready to be electronically distributed.
OK, this is the introduction to the adventure we are going to recreate:
It’s Marda-Zam, the traditional yearly carnival in the city. It is the day when everyone are dressed in fantastic costumes, even the mayor and the city guards. Eating, drinking and enjoying a good game or two of the traditional game of Bladdish. This is the day when rich and poor, side by side, will escape the burdens of daily life and enjoy Marda-Zam.
So, you want to dig deeper into the secrets of making floor tiles. Today, we’re gonna make a tile with a irregular dungeon wall side, that we can use to simulate natural cave walls. This is a really tricky business, so bare with me as I will use some techniques that I’ve learned from Cisticola’s great tutorial on cave walls.
Welcome back to 4Eyes.
Today we are going to make floor tiles that you can use to build your dungeons on the fly.
We start by launching FilterForge (http://www.filterforge.com/ ). Remember I cannot draw and I assume you cannot either, or you wouldn’t be reading this in the first place. I will show you how to do this using other applications and other techniques later on, this time, we do it this way.
There are literally thousands of filters to download, but I like making filters, so I make one just for creating floor tiles. After fiddling around a little, this is the result I’m looking for. I wanted a little “wet look”, this is a slimy and creepy dungeon we are going to use these tiles in. Read more
So, we need houses for the little village we are building, lets go.
I use a basic 3D modeling tool to create most of my props, in this case Cheetah 3D.
1
Sep
I really like feedback on the adventures I’ve made.
Please add your feedback as comments to this entry.
// Totte
So, I was working on a map for A Sage Tale, and realized I needed a nice stone laid pathway. I can’t even draw a smiley that looks even remotely good. Thanks to technology, now we who always was laughed at in school as we couldn’t draw, can make thinks that looks great.
This is where I wanted my little pathway.
31
Aug
One of the things I really like is having ready to play, in scale battle maps for the encounters I have to play. They really bring life to the game. Adding a large 1″ square battle mat to put the maps on, makes room for the time when the battle is larger than you handle.
I have a good example from when we play tested “The Pillars of Light“, and at encounter E8 – The guards of the mine, the elven ranger placed himself out or range from the crossbowmen on the wall, and the picked them off with his longbow while the rest of the party was having a ball.
At the same time, making too small battle maps kills the idea, so it is a delicate balance.
This is a cut from the latest map I just finished for the upcoming adventure “A Sage Tale“. I’ve learned a lot from my new friends back at the dundjinni forum, and with all the fun toys I now have, mapmaking is really fun.

Waterside
I hope you like this piece of the map.