OK, encounters now.
We’re gonna build encounters for this adventure, let’s start with the first one. It feels good to be back in the cellars again.
The last encounter and the big roof today. I’ve decided that we’re gonna make one big roof that DM can cut into several pieces, only showing the parts that the PCs actually see.
So, the last map is now done, Encounter 9 – Kerricks hideout. We can continue building the encounters.
This is how the last map looks.
More encounter mapping today. As any good action movie, we want a climax at the end, a real big fight with many tactical options.
The final mansion should be nice, or have once been nice. So, first we start to create a nice, large mansion like stair case to the front door, the ones who built this had class.
So, today, more mapmaking, but we start out by creating a broken bench. I needed that for a map, and I thought that this was a good one to show.
First we fire up good old reliable Cheetah3D, as usual.You might have another 3D modeling application, use that one as the concepts are similar, just the way you do things are different.
More mapping today folks, and something we don’t have a draft for, so we’re gonna work creative today. One of the things when creating a map, no matter if you draw a draft by hand or work in your favorite program, the map always needs to have some grounds to stand on, it has to connect to the world, unless it is a map of a strange plane of cause.
Today we’re gonna make the encounter disposition for the level seven adventure. We base this on the disposition we did yesterday, but change some of the encounter difficulties, but now all.
Today, we’re not gonna draw so much, but spend the time making an encounter disposition, so we can finish the adventure. A disposition is very good as we need to define encounter levels and treasure parcels for the different ecnounters.
Ok, more DM maps of the cellars today. I will also do something completely different, render a curtain again. The folks back at Dundjinni forum seems to like my curtains, I will will make another version today.
More DM maps today, making DM maps for the rooms in the cellar, one by one.