Today, we’re not gonna use Dundjinni so much, but create a ruined temple for the ruins of Eastport. I’ve decided this is a place where a trapdoor should, leading down to something creepy.

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Today we won’t be doing so much in Dundjinni, but more in Cheetah3D as we’re gonna make a ruined well for the ruins of Eastport.

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This feels good, making a real map again, not only making small items to use for maps. Today, we’re gonna start to layout some stuff for the ruins of Eastport. We start off where we lest yesterday, and open up the map in Dundjinni.

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Welcome back to the making of the Eastport map. Today, as I said yesterday, we’re gonna work with what is left of the jetty. This will be interesting indeed.

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OK, enough market for a while, now we’re gonna make a map in Dundjinni, a new map, the 4th in my Westport series of maps, that will be named Eastport, or The ruins of Eastport. It will be located across the lake Falangor, and was long a go a Dwarven outpost, now abandoned longer than any mortal can remember.

This is my personal method of doing maps, the way I work in Dundjinni. There are about as many ways as there are Dundjinni mappers out there, so I am not saying this is the right way, just one way or my way.

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Time to fix the miller’s market stand today. We have a mill, we have bags of grain, and we have a table and a tent. Hmm, what can we use more? I know, a small wagon, to transport those heavy mill stones back to the miller’s house.

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That mill was great to make. The internet is so full of so many great picture that can be inspiration to your work. Today, the task is a sieve for the miller.

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I’ve been playing a lot with the new FilterForge 2 Beta, and I was working on some marble floors for a map I’m working on for my next adventure, all I can say without spoiling too much for my players is The lost temple of Kwaa.

Here is a nice picture I did, that really looks natural. I am very proud if this one 😉

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This market series was more intriguing than I ever anticipated when I started this venture. Now it is miller time, and I do not refer to a famous light brown bottled quite refreshing liquid.

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I read a post back at newbieDM, about missing lava tiles, and that he had done some himself. They looked pretty nice, but I saw that as a challenge, to make a lava tile filter in FilterForge. For this I did use the beta version of FilterForge 2, and the only real reason was that in FilterForge 2, you can use HDR colors, i.e. invisible light, to create very vivid colors, for example a fire, or in this case lava. The result will of cause not contain those colors, as they cannot be displayed, and if they could, someone would be sued for burning the eyes of the viewers, much like looking in the sun or at a welding.

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