So, I decided to record the generation in CityEngine of the town I’ve been scripting. This is run i low detail mode, but still looks pretty awesome. Only caveat is the YouTube compression artifacts.
hello,
I’ve been so busy playing with the world of fun toys, writing adventures and occasionally enjoying the good weather we had, so I’ve missed to post and prepare posts.
13
Jun
I’ve just released another adventure for Operation:Fallen Reich, Lurking Dangers – A Pint Of Bitter.
Cheers,
/ Totte
This is he final post on making moss for Vue EcoSystems for my fence. I really hope it will look good now when I dug deep into it. Today I also will give some look into the material system if Vue which I did promise a whileago.
We will continue delving into the world of moss and EcoSystems in Vue today. It is a huge world of interesting things to explore, and I’m as usual as excited as a kid on christmas when it comes to exploring new things.
I’ve made that Swedish gärdsgård type fence for Vue, and I’ve been playing with different variants and methods to make a good looking but still fast and low resource hungry moss.
Today is the last day of our long session with building low polygon houses for Vue.
Today we will see how well we did.
As I’ve now made a good base for a low polygon house, I decided to use that, modify it and make another house based on the first one.
We’re still making low polygon houses for Vue, and we will continue with our non log house today.
So,
this is what I’ve been doing lately…
Click image for a larger view.