So, I decided to record the generation in CityEngine of the town I’ve been scripting. This is run i low detail mode, but still looks pretty awesome. Only caveat is the YouTube compression artifacts.

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hello,

I’ve been so busy playing with the world of fun toys, writing adventures and occasionally enjoying the good weather we had, so I’ve missed to post and prepare posts.

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13

Jun

by admin

I’ve just released another adventure for Operation:Fallen Reich, Lurking Dangers – A Pint Of Bitter.

Cheers,

/ Totte

 

This is he final post on making moss for Vue EcoSystems for my fence. I really hope it will look good now when I dug deep into it. Today I also will give some look into the material system if Vue which I did promise a whileago.

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We will continue delving into the world of moss and EcoSystems in Vue today. It is a huge world of interesting things to explore, and I’m as usual as excited as a kid on christmas when it comes to exploring new things.

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I’ve made that Swedish gärdsgård type fence for Vue, and I’ve been playing with different variants and methods to make a good looking but still fast and low resource hungry moss.

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Today is the last day of our long session with building low polygon houses for Vue.
Today we will see how well we did.

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As I’ve now made a good base for a low polygon house, I decided to use that, modify it and make another house based on the first one.

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We’re still making low polygon houses for Vue, and we will continue with our non log house today.

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So,

this is what I’ve been doing lately…

Click image for a larger view.