24
Oct
Something new today, making a prop that can, and will, be useful when making night maps.
Treasure time!
Every adventurer wants to find loot, so today we’re gonna create some treasure parcels for this adventure.
Today, I did get a bunch of nice top-down photos from Bogie back at the Dundjinni forum, and I will use two of them to create a single multi-tiling Dundjinni texture.’
Hello again, today we’re gonna play some more with ImageSynth. It is a wonderful toy.
We’re gonna make some more flowers, and some moss today, but the sticky chunk part I did promise yesterday wont happen until some other part, I got so carried away with making flowerbeds, and did not have any goo sticky chunks that looked any good. But I show you how its done anyway.
19
Oct
Ok, time to show you folks what ImageSynth is and why I like it so much as a great tool for making multi-tiles for dundjinni textures.
There are textures, lots of new textures in the Dundjinni texture pack, it is fully loaded.
42 floors, 14 walls and 7 different blur cover pieces to make nice transitions.
he ecounter in Zweschs room, finally, we’re here. The tricky part with this encounter is to make it difficult, lethal, but still not TPK-class.
Zweschs room, one of my favorite encounters in this adventure, and how the PCs can find it.
17
Oct
I’ve made some textures, 3000×3000 pixels, that all tile seamlessly, and I’ve made some previews for you folks. When I have a large enough library of those, I will add it to my store.
Time for the sewer encounter. This one will be a tough fight.