25

Sep

by admin

OK, a lazy day today, but here are two cool items I’ve rendered in Bryce with models exported from DAZ 3D Studio, plus a scene I rendered in DAZ 3D Studio a while back that I really like.

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24

Sep

by admin

Today I will make something else for DAZ 3D Studio, a fence. I’m trying to create a bunch of usable items that I could use to build scenes in DAZ 3D Studio, and yo always need a fence.

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OK, Back to the crate making again, a revisit.

I’ve decided to make another crate using another texturing technique that will look much better as it will not look the same from all sides.

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So, today we will finish the fireplace.

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Still working on the map for All Guns Blazing, and I ned a fireplace, but a modern one.

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20

Sep

by admin

Finally,

I’ve got more bandwidth for 4eyes, so to celebrate that I will post some full scale map items as pngs, enjoy.

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20

Sep

by admin

I’m working on a map for my next adventure for Operation: Fallen Reich, with the working title Wicked Times – All Guns Blazing. And I need some special furniture for a map.

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Today I am lazy, I’m just rendering some different stuff using DAZ 3D Studio of models I’ve purchased. You need all props like this to make cool maps, and even If I now sometimes build the whole map in DAZ 3D Studio, I still most of the time make maps using props either in Dundjinni or in OmniGraffle.

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So, it is time to show a little more what DAZ 3D Studio can bring to the maps and the game table, and don’t forget virtual game tables, where the use of digital props is very important.

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So, we now know how to setup a DAZ 3D Studio package so we can use the stuff made in Cheetah3D in DAZ 3D Studio. So far only for simple stuff like a box. And now I think it is time to show how it will look, and do at the same time fix the last piece of the puzzle.

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