Today, we’re gonna map up the warehouse, in the northern part of our docks map. We will use the southern part of the docks map for the harbor captains office and a ship later on, for the possible final encounter of this adventure.

Today we’re gonna add some floor textures again to Dundjinni, textures we have downloaded from the forum, and I’m gonna show how these are added correctly.

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Today, we’re gonna add some more stuff to the docks. Having maps that are populated with items in a subtle way is what is most attractive to the human eye. If you just make them almost naked, they feel dead, but at the same time, if you make them too crowded with stuff without really thinking, they just look grandmothers attic, and that is probably not what you wanna achieve, unless of cause, you are making a map of a grandmothers attic.

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So, today is the big day, we’re gonna take on the warehouse in the docks. I will make that map in Dundjinni too, but first, I decided to create wood walkway texture for the dock walkway, in FilterForge. I have a filter that creates pretty nice wood planks that looks different from each other, so I use that filter, and the result looks like this.

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Today, we’re gonna create more icky looking presets, and we start right out with the bed.
As I’ve said before, dundjinni forum is a never ending resource for dundjinni users when it comes to props.
This  bed is just put together by 5 different pieces from DJ-forum, and it is good enough for a half-orc lowlife.

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Maps, maps and more maps. The map I’m going to create now is room where Zwesch the half-orc lives.
This is a dirty little room, deep down in the thieves quarters, and as I wrote before, no one likes Zwesch.

This time we’re gonna use Dundjinni again.

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Yes, it is true, I killed the party, everyone, a TPK.

I haven’t done that in DnD since the 88, and then it was when I was DM:ing in the AD&D tournament at Gothcon, and I still was voted the best DM in that tournament, my day of glory.

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So, today I’m gonna use the incredible sewer kit that IronDwarf at Dundjinni-forum has created.
This is really a great piece of work.

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So, it’s time to fire up good old Cheetah3D again, and create a bed frame.
To do that, I cheat a little, and start with a princess bed I did a while back.

We will also do something that I consider pretty difficult, try to make a pile of bedding, tossed on the floor.

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Let’s fire up Dundjinni again. First, we make a common layout that fits both floors, as they look pretty the same.
I’ve used some of greytale’s very nice doors on this map.

That layout looks like this:

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17

Sep

by admin

I just had to write a little quick session on how you can make nice barrels for your maps. Barrels must together with crates be the most versatile props that exist. Everything from fish to mead are stored in barrels. Barrels get transported by wagons, they are stored in basements and they are standing in the docks, waiting to get loaded.

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