As I’m being busy with the next installment of the Neverending series, The Neverending Stores and Markets, I will be showing stuff related to building that tile set now. We begin with making a little store sign for my armor store.

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Now that we have some metal boxes, I counted that I rally made 11 different ones over the past 3 days. First, the one i FilterForge, then the two in Cheetah3D that I added dirt to in OmniGraffle, then four boxes with textures from CGTextures (of which I showed you two), and the last four comes in two flavors, opened or closed.

So, now its time to put them to good use, and what would be a better use than make a few merchant desks.

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Are you as curious as I am to see how these textures will turn out? Let’s get going.

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As I’ve been working with my upcoming product, The Neverending Market streets, I’ve realized the need for more metal boxes. The metal box that everyone uses as a cash box for merchants is a metal box by greytale, and you will see it on almost every map with a store or a merchant, even Cisticola uses it. I’ve decided I’ll try to make a new set of metal boxes, and believe me when I say that this is by far the trickiest map related task I’ve assigned to myself.

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Today we’re gonna make some bedside candles for the more expensive rooms in the inn.

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Today, I’m gonna make some stuff that goes with the Cider Maker that ProBono at the Dundjinni forum made. Some readers might remember the flagons I made for that item, and that I made some new flagons rather recently.

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Today, we’re gonna make a gambling room in the basement, where card sharks will cheat all the coppers from the patrons.

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As  you saw yesterday, I’m working no only on the floors above the tavern, but the basement also for the Inn expansion. Today, we’re gonna do two things, a staircase leading down, and some more flagons, using the flagons we did for the cider press before.

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Today, we’re gonna make some game tables for the tavern or inn, where the patrons can spend a pleasant evening before going to bed.

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So, I’m onto lower class inns and dormitories right now as I need a few of those.

Today, I will almost break the rule I’ve had with The Neverending Tavern and now The Neverending Inn, nothing living on the tiles. OK, the rat I will have, it’s probably dead, but it is a living thing, almost.

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