So, I discovered that I needed some more market stands on my Westport village market, and that some of the items I used were with a non-commercial license. I’m working on a campaign setting around the maps of Westport I made for the Dundjinni map contest, so I needed to be able to sell that, I if want to. So, making some new market items on todays agenda.

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OK, so I entered the Dundjinni forum art competition, which this time had the theme Fountains, decided by last winner, Irondwarf.

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So, I’m back with the captains keep today, and the decoration of the basement. I need some wall mounted weapon racks, which I will make today.

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OK, I’m still at the keep that is governed by Tzupeer, captain of the guards. I’m about to build 3 levels plus a basement in Dundjinni, but need a lot of present items to make it really unique and stand out.

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Today we’re heading back to the keep. We’re gonna make add some more stuff to it today, and even place it on the map, as it is one of the centre pieces of the map, we need it placed before we can add ordinary houses, wells, benches, trees and all other village attributes.

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Hello,
I’m back with making trees in Bryce. Last time, when we were doing the Marda-Zam adventure, I showed you a way to do the alpha masking of trees, and told you I wasn’t very satisfied with the outcome.

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So, I’m back at the waterfront again, gonna make some oars this time, and I will probably stay here for awhile, as I am working on a map for the Dundjinni map competition.

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OK, the third and final episode of the village well. We start off where we took a break last time.

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Today we’re gonna break to something very different. No more map props today, but I am gonna show you a technique based on the almost classical cisticola walls that I have shown before. We’re gonna make a truly natural looking canyon with running water.

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Today we’re gonna use some of the things we’ve created, and create some more. This is a good way of building a library of good and useful items that can be used in Dundjinni or any other mapmaking software.

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