So, the final day of this filter, and we will have some results to show, hopefully.

Read more

Back to our pavement making. Today we will finish the pavement, and I think you will all like the results.

Read more

I realized that I needed a pavement texture for Dundjinni, that looked a little ruined, but not as destroyed as the ones I already have, and I also needed it to be multi tiled, which the existing ones for FilterForge didn’t do well, so here wo go.

Read more

OK, so I entered the Dundjinni forum art competition, which this time had the theme Fountains, decided by last winner, Irondwarf.

Read more

So, I’m back with the captains keep today, and the decoration of the basement. I need some wall mounted weapon racks, which I will make today.

Read more

So, we’re back with the potters wheel today. I’ll stop the chatter and dive straight down to the dirty work.

Read more

Someone back at the Dundjinni forum had some pictures of an old egyptian potter wheel from 2400 BC, and requested art for it, so I took on the challenge.

Read more

OK, I’m still at the keep that is governed by Tzupeer, captain of the guards. I’m about to build 3 levels plus a basement in Dundjinni, but need a lot of present items to make it really unique and stand out.

Read more

Today we’re heading back to the keep. We’re gonna make add some more stuff to it today, and even place it on the map, as it is one of the centre pieces of the map, we need it placed before we can add ordinary houses, wells, benches, trees and all other village attributes.

Read more

I’ve decided to extend the map entry in the map making competition with the Westport village, south of Westport, and in the centre of the village, there will be a small keep. So today, we will start working on that keep.

Read more