13

Aug

by admin

Ys, I’m alive, but I’ve been rather busy with so much that I haven’t had the time to post here, and most things haven’t been of interest for most of you anyway. But this time I have something useful. (I know PB will snag and show some funny new uses of it on the DJ forum).

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This is he final post on making moss for Vue EcoSystems for my fence. I really hope it will look good now when I dug deep into it. Today I also will give some look into the material system if Vue which I did promise a whileago.

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We will continue delving into the world of moss and EcoSystems in Vue today. It is a huge world of interesting things to explore, and I’m as usual as excited as a kid on christmas when it comes to exploring new things.

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I’ve made that Swedish gärdsgård type fence for Vue, and I’ve been playing with different variants and methods to make a good looking but still fast and low resource hungry moss.

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Today is the last day of our long session with building low polygon houses for Vue.
Today we will see how well we did.

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As I’ve now made a good base for a low polygon house, I decided to use that, modify it and make another house based on the first one.

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We’re still making low polygon houses for Vue, and we will continue with our non log house today.

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Today we’re still gonna make houses, but no more log houses. Today we’re gonna make some other type of houses with even lower polygon count. Those log houses were around 15k polygons, low but not low enough for massive EcoSystems. They work well of if you set their presence percentage lower, so there will be a few of those, but not thousands.

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You thought there would be an end to house building? I’ve decided to build more virtual houses in two weeks that my father in law built for himself for the 23 years I’ve known him, but it looks like I’m failing this, still onlyone.

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We’re still building low polygon house for Vue and today we’re gonna go into texturing the model.

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